2026 Season — New Zealand

LEVELS

The world's first achievement-based fitness sport. Not a race. A progression system. Powered by gaming psychology, built for the content era.

$4.8B
Global Fitness Event Market
340%
Hyrox Growth (2021–2025)
5
Levels of Achievement
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Fitness Events Are Broken
for the Modern Consumer

The average gym-goer wants to compete, achieve, and share — but existing formats leave massive gaps. LEVELS is designed to fill every one of them.

⏱️

Too Long

Hyrox takes 60–90+ minutes. Modern attention spans and busy lives demand shorter, more intense formats that still deliver meaningful achievement.

😰

Fear of Failure

Time-based events create losers. Finishing last or DNF'ing is embarrassing, not shareable. Participants need to leave feeling successful, regardless of fitness level.

📵

Not Content-Ready

Existing events produce one shareable moment: the finish line. Influencers need multiple content beats — visual milestones, celebratory moments, aesthetic backdrops throughout.

🔄

No Repeat Loop

Improving a Hyrox time from 1:32 to 1:28 doesn't feel like a breakthrough. There's no clear progression system that drives repeat purchases and long-term engagement.

👕

Weak Merch Identity

"I did Hyrox" is generic. A level-based identity system (like karate belts) creates status-signalling merchandise that people genuinely want to wear and buy repeatedly.

🏢

Hard to Scale

Large-format events need massive venues and complex logistics. The market needs a format that works in a local gym on Tuesday night AND a stadium on Saturday.

Progressive Achievement,
Not Competitive Racing

Every person finishes at their level — there's no DNF, no "coming last." You're a Level 3 athlete. She's a Level 4. It's identity, not ranking.

01
Foundation
Accessible to anyone with 3+ months of regular gym attendance. Light loads, moderate pace, confidence builder.
95% pass rate
02
Build
Increased loads, pace requirements, and movement complexity. Regular gym-goers find their rhythm here.
80% pass rate
03
Surge
Genuinely challenging. Heavier sled pushes, faster intervals, demanding combinations. Time caps introduced.
55% pass rate
04
Elite
Competition-grade intensity. Heavy loads, sustained output, technical efficiency required. Top 15% territory.
25% pass rate
05
Apex
The summit. Extreme physical demands designed for elite athletes. Only a fraction will ever reach this level.
6% pass rate
🎮

Gaming Psychology

The level-up mechanic is the most addictive loop in gaming history. Clear milestones, visible progression, and the pull of "one more level" drives repeat participation like nothing else.

🏋️

Gym-Transferable Movements

Every station uses equipment found in standard gyms — rowers, sleds, kettlebells, assault bikes, wall balls. No Olympic lifting. Your audience is already training for this.

Level-Up Moments

Each level transition is a designed celebration — lights, sound, your name on screen. Multiple filmable peak moments per participant, not just one finish line.

🤝

Doubles & Team Formats

Pairs and teams of four tackle levels together. The social element amplified with shared level achievements and a format that celebrates every participant.

Nobody Leaves
Feeling Like They Failed

Every touchpoint is designed to create achievement, community, and the irresistible pull of "next time, I'll go higher."

Pre-Event

Set Your Target

The app's benchmark predictor estimates your level from training data. You set a personal target, reframing the event from "survive it" to "achieve my goal."

Event Day

Level-Up Moments

Each level completion triggers a designed celebration — music shift, LED colour change, your name displayed. Spectators cheer every level-up because progress is visible to everyone.

Post-Event

Shareable Achievement

Instant digital results card designed for social sharing — your level, station times, and a graphic that looks stunning on stories. Level-specific physical medal.

The Hook

Chase the Next Level

Within 24 hours, a personalised "Next Level" training plan hits the app. Your level-specific merch is available. The countdown to the next event begins. The loop closes.

Built for the
Content Era

LEVELS doesn't need influencers — it makes everyone who participates into a content creator. Every design decision optimises for organic sharing.

  • 💪
    You Look Good Doing It
    Stations are designed for athletic aesthetics — sled pushes, dynamic movements. Influencers look strong, not destroyed.
  • 🎬
    5 Content Beats Per Event
    Each level-up is a filmable celebration. One event generates an entire story arc.
  • 🏆
    Instantly Legible Achievement
    "I hit Level 4!" needs zero context. Levels are universal social currency.
  • 🛡️
    Ego Protection
    No influencer risks embarrassment. A Level 3 result is an achievement, not a failure.
S
sarah_lifts
@sarah_lifts · Sponsored
LEVEL 4
ELITE — Auckland Event 2026

sarah_lifts Three months ago I was Level 2. Today I hit Level 4 ELITE. Actual tears at the level-up station 😭🔥 Coming for that Level 5 next quarter. Use code SARAH20 for 20% off entry 💪 #LEVELS #LevelUp

♡ 12,847💬 943↗ 2,106

The Future of Fitness
Has Levels

Join thousands of athletes across New Zealand finding their level. Your progression starts now.

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