Athlete Journey Through the Event
Athletes move through levels sequentially. Each level-up transition is a designed celebration moment.
The 12-Station Pool
All movements use standard gym equipment. No Olympic lifts, no gymnastics, no high-skill barriers. Every station is scalable across all five levels.
Rowing
Concept2 ergometer. Measured by distance within a time cap or calories.
Assault Bike
Echo or Assault bike. Calories for work, all-out sprint format.
Sled Push
Weighted prowler push over 25m track. Load scales by level.
Sled Pull
Hand-over-hand rope sled pull. 25m track, load scales by level.
Wall Balls
Medicine ball to target height. Reps and ball weight scale by level.
Kettlebell Swings
Russian-style to eye height. Weight and reps scale by level.
Farmers Carry
Dual-handle carry over measured distance. Weight scales by level.
Ski Erg
Concept2 SkiErg. Distance or calorie target within time cap.
Box Jumps / Step-Ups
Standard plyo box. Box height and reps scale. Step-ups always permitted.
Sandbag Over Shoulder
Ground to over-shoulder throw. Bag weight and reps scale by level.
Shuttle Run
25m out-and-back sprints. Total distance scales by level.
Burpee Broad Jumps
Burpee into forward jump over marked distance. Total distance scales.
Level 01 โ FOUNDATION
Accessible to anyone with 3+ months of regular gym attendance. Light loads, moderate pace, confidence builder.
Level-Up Gate: Bell sounds, LED strip changes to Level 2 colour. Wristband scanned. 90-second mandatory rest before Level 2.
Level 02 โ BUILD
Increased loads, pace requirements, and movement complexity. Regular gym-goers find their rhythm here.
Level-Up Gate: Music shifts, venue lighting changes to warm gold. Name displayed on event screen. Athletes choosing to finish proceed to Achievement Station.
Level 03 โ SURGE
Genuinely challenging. Heavier sled pushes, faster intervals, demanding combinations. Time caps introduced.
Level-Up Gate: Full venue celebration โ pyrotechnics cue, crowd engagement. If any capped station missed, athlete finishes at Level 2 with partial Level 3 credit. 2-minute rest before Level 4.
Level 04 โ ELITE
Competition-grade intensity. Heavy loads, sustained output, technical efficiency required. Top 15% territory.
Level-Up Gate: All time caps must be met. Top 15% globally. Full arena celebration. Name broadcast live. 2-minute rest. Only those who choose to continue enter the Apex zone.
Level 05 โ APEX
The summit. Extreme physical demands designed for elite athletes. Only a fraction will ever reach this level.
Level-Up Gate: Full venue blackout followed by spotlight on athlete, confetti cannon, APEX medal presentation. Name enters the LEVELS Apex Registry โ a permanent global honour roll.
Competition Standards
SCORING SYSTEM
Your score is your highest completed level. Station times are recorded for personal benchmarking. Primary result is binary: Level Cleared or Level Attempted.
- โPrimary: Highest level completed (1โ5)
- โSecondary: Total elapsed time across completed levels
- โTertiary: Individual station split times
- โTiebreaker: Total time at same level achieved
TIME CAPS
Time caps are introduced at Level 3 and become progressively tighter. If any capped station is not completed within the cap, the athlete finishes at their previous level.
- โLevels 1โ2: No time caps. Complete at your own pace
- โLevels 3โ5: Individual station caps enforced by judges
- โMissed cap = level not cleared, finish at previous level
- โPartial credit shown (e.g., "Level 3 + 2 stations")
OPT-OUT RULE
Athletes may choose to stop at any level-up gate. Completing Level 3 and choosing not to attempt Level 4 is a valid and respected result. This protects the participant experience and prevents forced failure.
JUDGING
One judge per 2โ3 athletes at Levels 1โ2. One dedicated judge per athlete at Levels 3โ5. Judges verify movement standards and time caps. No-reps are called in real-time with clear hand signals.