The Complete
Event Design

Five levels. Twelve stations. One format designed for achievement, content, and repeat participation.

๐Ÿ‹๏ธ
5
Levels
โšก
3โ€“4
Stations / Level
โฑ๏ธ
45โ€“75
Minutes Total
๐Ÿ”
12
Station Pool

Athlete Journey Through the Event

Athletes move through levels sequentially. Each level-up transition is a designed celebration moment.

Tโ€“10 min
Check-In & Warm-Up
Wristband scan, dynamic warm-up zone, athlete briefing
0:00
Heat Start
Waves of 10โ€“20 athletes, staggered 5-min intervals
Active
Work Levels
3โ€“4 stations per level, 90sec rest between levels
Per Level
Level-Up Gate
Standards verified, celebration trigger, proceed or finish
Your Peak
Achievement Station
Photo, results card, medal presentation
Post
Festival Zone
Merch, food, social area, photo walls, cool-down

The 12-Station Pool

All movements use standard gym equipment. No Olympic lifts, no gymnastics, no high-skill barriers. Every station is scalable across all five levels.

๐Ÿšฃ

Rowing

Concept2 ergometer. Measured by distance within a time cap or calories.

Cardio
๐Ÿšด

Assault Bike

Echo or Assault bike. Calories for work, all-out sprint format.

Cardio
๐Ÿ›ท

Sled Push

Weighted prowler push over 25m track. Load scales by level.

Strength
โ›“๏ธ

Sled Pull

Hand-over-hand rope sled pull. 25m track, load scales by level.

Strength
๐Ÿ€

Wall Balls

Medicine ball to target height. Reps and ball weight scale by level.

Hybrid
๐Ÿ””

Kettlebell Swings

Russian-style to eye height. Weight and reps scale by level.

Hybrid
๐Ÿงณ

Farmers Carry

Dual-handle carry over measured distance. Weight scales by level.

StrengthFull Body
๐Ÿ”๏ธ

Ski Erg

Concept2 SkiErg. Distance or calorie target within time cap.

Cardio
๐Ÿ“ฆ

Box Jumps / Step-Ups

Standard plyo box. Box height and reps scale. Step-ups always permitted.

Hybrid
๐Ÿ‹๏ธ

Sandbag Over Shoulder

Ground to over-shoulder throw. Bag weight and reps scale by level.

StrengthFull Body
๐Ÿƒ

Shuttle Run

25m out-and-back sprints. Total distance scales by level.

Cardio
โฌ†๏ธ

Burpee Broad Jumps

Burpee into forward jump over marked distance. Total distance scales.

Full BodyCardio
01

Level 01 โ€” FOUNDATION

Accessible to anyone with 3+ months of regular gym attendance. Light loads, moderate pace, confidence builder.

3 Stations~8 min95% Pass Rate
#StationPrescriptionMovement Standard
01Rowing500mAny pace. Must complete full distance. No time cap.
02Wall Balls20 reps @ 6/4kg โ€” Target: 9ft / 8ftFull squat below parallel. Ball must contact target. Break as needed.
03Farmers Carry50m @ 16/12kg per handContinuous forward movement. May set down and rest. 25m out, 25m back.
๐Ÿ””

Level-Up Gate: Bell sounds, LED strip changes to Level 2 colour. Wristband scanned. 90-second mandatory rest before Level 2.

02

Level 02 โ€” BUILD

Increased loads, pace requirements, and movement complexity. Regular gym-goers find their rhythm here.

3 Stations~10 min80% Pass Rate
#StationPrescriptionMovement Standard
01Sled Push2 ร— 25m @ 60/40kgLow handle position. Must cross finish line. Walk-back recovery between lengths.
02Assault Bike15/12 caloriesArms and legs must be moving. No time cap.
03Kettlebell Swings25 reps @ 20/12kgHip hinge, full extension at top, bell to eye height minimum.
๐Ÿ””

Level-Up Gate: Music shifts, venue lighting changes to warm gold. Name displayed on event screen. Athletes choosing to finish proceed to Achievement Station.

03

Level 03 โ€” SURGE

Genuinely challenging. Heavier sled pushes, faster intervals, demanding combinations. Time caps introduced.

4 Stations~12 min55% Pass Rate
#StationPrescriptionMovement Standard
01Ski Erg500m โฑ 2:30 capMust complete distance within time cap. Failure = level not cleared.
02Sled Pull25m @ 80/50kgSeated or standing. Hand-over-hand on rope. No time cap.
03Box Jump / Step-Up30 reps @ 24โ€ณ/20โ€ณ โฑ 3:00 capFull hip extension at top. Step-down permitted. Jump or step allowed.
04Sandbag Over Shoulder10 reps @ 30/20kgBag must start on ground and pass over either shoulder. Any technique permitted.
๐Ÿ”ฅ

Level-Up Gate: Full venue celebration โ€” pyrotechnics cue, crowd engagement. If any capped station missed, athlete finishes at Level 2 with partial Level 3 credit. 2-minute rest before Level 4.

04

Level 04 โ€” ELITE

Competition-grade intensity. Heavy loads, sustained output, technical efficiency required. Top 15% territory.

4 Stations~14 min25% Pass Rate
#StationPrescriptionMovement Standard
01Assault Bike30/22 calories โฑ 2:00 capAll-out effort required. Must hit calorie target within cap.
02Sled Push โ€” Heavy4 ร— 25m @ 100/70kg โฑ 4:00 capLow handle. Walk-back between lengths counts against cap.
03Wall Balls40 reps @ 9/6kg โ€” Target: 10ft / 9ftBelow parallel squat. Ball must hit target. No-rep for missed targets.
04Burpee Broad Jumps50m total โฑ 4:00 capChest to floor on burpee. Distance from takeoff to landing. Must complete 50m.
๐Ÿ†

Level-Up Gate: All time caps must be met. Top 15% globally. Full arena celebration. Name broadcast live. 2-minute rest. Only those who choose to continue enter the Apex zone.

05

Level 05 โ€” APEX

The summit. Extreme physical demands designed for elite athletes. Only a fraction will ever reach this level.

4 Stations~15 min5โ€“8% Pass Rate
#StationPrescriptionMovement Standard
01Rowing1,000m โฑ 3:30 capSub-3:30 required. Sets the metabolic tone for the entire level.
02Sled Push + Pull Combo4 ร— 25m push @ 120/80kg + 4 ร— 25m pull @ 100/65kg โฑ 6:00 capAlternating push and pull lengths. All 8 lengths within combined cap.
03Shuttle Run + KB Complex5 rounds: 50m sprint + 10 KB swings @ 32/24kg โฑ 8:00 cap25m out, 25m back. Touch line each end. Continuous rounds.
04Sandbag Over Shoulder15 reps @ 50/35kg โฑ 3:00 capHeavy bag, fast turnover. No rest between reps. One rep per ~12 seconds required.
๐Ÿ‘‘

Level-Up Gate: Full venue blackout followed by spotlight on athlete, confetti cannon, APEX medal presentation. Name enters the LEVELS Apex Registry โ€” a permanent global honour roll.

Competition Standards

SCORING SYSTEM

Your score is your highest completed level. Station times are recorded for personal benchmarking. Primary result is binary: Level Cleared or Level Attempted.

  • โ†’Primary: Highest level completed (1โ€“5)
  • โ†’Secondary: Total elapsed time across completed levels
  • โ†’Tertiary: Individual station split times
  • โ†’Tiebreaker: Total time at same level achieved

TIME CAPS

Time caps are introduced at Level 3 and become progressively tighter. If any capped station is not completed within the cap, the athlete finishes at their previous level.

  • โ†’Levels 1โ€“2: No time caps. Complete at your own pace
  • โ†’Levels 3โ€“5: Individual station caps enforced by judges
  • โ†’Missed cap = level not cleared, finish at previous level
  • โ†’Partial credit shown (e.g., "Level 3 + 2 stations")

OPT-OUT RULE

Athletes may choose to stop at any level-up gate. Completing Level 3 and choosing not to attempt Level 4 is a valid and respected result. This protects the participant experience and prevents forced failure.

JUDGING

One judge per 2โ€“3 athletes at Levels 1โ€“2. One dedicated judge per athlete at Levels 3โ€“5. Judges verify movement standards and time caps. No-reps are called in real-time with clear hand signals.